Monday, January 18, 2010

The Great Machinima Debate

Lately there have been numerous blogs that are attempting to find an acceptable definition of what machinima is. This attempt is nothing new, as it has been occurring ever since "machinima" has expanded beyond the use of game engines.

It's a daunting task, to be sure, and I am not going to try to devise this definition. In fact, I have to wonder if, by current standards, an acceptable definition is possible.

See, it was a lot simpler in the past. Machinima was simply video capture of game footage, often directed and edited in a manner which results in the telling of a story. The key component was the fact that it used footage from video games.

Things obviously have changed since then, with several apps that allow the creation of movies in a 3d environment. This certainly falls under a recent attempt by Michel Nitsche to define machinima, which states:

"Machinima is digital performance that controls procedurally animated moving images in real time."

Although I think how he concluded this was very intelligent and well thought out, it's not really correct, is it?

Those of you who are familiar with how the battle scenes in the Lord of the Rings (or any other movie with very large crowds of people or creatures made over the last 10 years...click here to see some familiar movies) were made should also be familiar with the software that was created to do it. The software is called "Massive" .

This software takes several different motion capture files and uses it to generate large groups that respond in a desired way. Here are some quotes from the software's web site to help get across what I am trying to say:

"The intuitive node-based interface of Massive Prime™ allows artists to interactively create AI-enabled agents. The Brain Editor AI toolset gives artists the freedom to build custom responses for the specific behavior they want to simulate, without any programming."    

"Massive's digital stunts are controlled by dynamics that pull from real motion capture data. Filmmakers can direct the motions and reactions they want with real stunt actors and then import these actions into a Massive agent to give direction and character to the agent's performance."
 
Now I am well aware that there are some differences in the approach of this software in comparison to the tools used to create machinima, but to the layman, Massive, in effect, is "digital performance that controls procedurally animated moving images in real time", and no one is ever going to honestly suggest that what Massive produces is machinima, at least not in the context we understand it., and not because it's "professionally" produced. It is because of the visual divide between what we see in these movies and what we see in machinima. Machinima as we know it does not have the visual polish, realism, or control that something made with Massive does.

I do understand that the intent of Micheal's definition was more about control of a character acting on an individual level, something that Massive does not do or is intended for, but as-is the definition allows Massive to fit in rather neatly.

So, unfortunately, Micheal's definition does not provide an adequate and unambiguous definition of machinima. Any definition that is eventually settled on has to be able to not only satisfy machinimators, but ultimately the public at large. The definition needs to be able to clearly explain to the layman what machinima is. It is for them, not machinimators, that this definition needs to exist. After all, we already understand, at least on a fundamental level, what machinima is.

Don't we?

I wouldn't be too sure. I remember when I first started making machinima, purists always said that machinima was "making movies with video games". Imagine my surprise when I started making machinima with The Sims, which is beyond any doubt a video game, and having these same people writing sims2machinima off, saying it wasn't machinima! These are generally the same people who refuse to count Moviestorm or iClone as machinima, and generally will only accept as machinima movies made with Half-Life, Quake, Halo, etc.

I know that doesn't reflect the general machinima population, but it does illustrate how daunting the task is of defining machinima. If machinimators can't universally agree on at least a basic definition of what machinima was, how can you ever expect to agree on what it is now?

A recent term to crop up is "Anymation", which is meant to be a catch-all to include machinima made with non-traditional methods (such as Moviestorm and the like). But this term isn't entirely adequate, is it? After all, the term Anymation would include anything Pixar makes, flash animation, clay animation, stop-motion animation, traditional drawn animation, etc.

None of these are what we are thinking about when we talk about machinima.

I think one of the ultimate problem starts at the source of this whole debate....machinima itself. See, machinima was never a proper term for what was being done.

Machinima is derived from machine cinema, and no one can doubt it is clever. But even on it's own terms it can't reconcile itself. Cinema made by machines covers just about any 3D animated movie ever made by Pixar, Dreamworks, and the like. 

So even since the very beginning, saying machinima was making movies with video games was not entirely true, and even if it were, in the current environment the term machinima is at best antiquated.

So that is where we stand. We have a general unconscious consensus of what machinima is and what it is not, even if we aren't sure how to say it. But how do we hope to find the true definition? 
 
Hell if I know. But what I do know is that the first thing we need to do is toss old conventions and terminology aside so that we can focus solely and what we are truly trying to communicate.

We're not re-inventing the wheel, but essentially, we are. At least, we're re-inventing how we look at it. We have to. At least that way we can hope to understand it enough to define it.

Thursday, December 31, 2009

As Freddie Once Said, "Another One Bites The Dust"!

I just wanted to blog quick and wish each and every one of you a happy and safe 2010!

Tuesday, December 29, 2009

Flaws, Epic Fails, and Murphy's Law

October.

I really thought I could do it. Finish a movie I was only halfway done with? No problem. Film a 3 minute short for Halloween on top of it? Piece of cake!

Oops!

So here I sit with both movies still unfinished and egg on my face. Why?

Several reasons, actually. First is a small laundry list of personal flaws. I bite off more then I can chew. I put the cart before the horse sometimes. I don't plan for things going wrong. And...sometimes when I get really passionate about something I say things without really thinking about what I'm getting myself into...and this is clinically proven to create Epic Fails in laboratory mice!

So I think to myself "Things are going smooth, I should be able to wrap up 'I Zombie" in a couple weeks, and a week of intense work for the Halloween special should wrap things up rather nicely. I think to myself "I'm just going to post a blog announcing this stuff".

No problem. In a perfect world.

Then Murphy's Law takes effect. Yup, you can see this coming.

A scene I was working on, involving about 15 characters (most with guns), 6 police vehicles with flashing lights, all on a large set causes Moviestorm to crawl, and frequently crash (issue resolved with latest release thankfully).

My version of Adobe After Effects starts crashing for no apparent reason. I know I must have changed something in the settings, or maybe it's something else. The only thing I know for sure is I don't know what's causing it. So, some things I intend to do in the movie can't be done until I fix that.

The band I am in (I'm a singer/guitarist) is breaking up, and in October a couple of friends and I had an acoustic jam....and decided to form a new band. So now there is learning new songs, rehearsals, etc. This isn't something going wrong, because music is my original passion, but it does mean no time for movies.

All this happens at the same time, which makes October a huge bust! It's only in the last couple weeks that I can even turn my focus back to movies and blogs and all that great stuff.

You know, I really should have known better then make that announcement. Lessons are repeated until they are learned, and just in time for the new year I think I've learned a few.

1) One thing at a time.
2) Don't announce a movie until it's in Post-Production, or until it's done...either way, make sure it's firm that I can deliver.
3) Know when to keep that mouth shut.
4) Always plan for Mr. Murphy and his blasted law.

With all that said, I make it my New Year's Resolution to follow these lessons. I also resolve to actually complete I Zombie in 2010! And who knows...maybe I'll make other things too!

But don't quote me on it ;)

I hope you all have a wonderful new year...best wishes!

Thursday, December 24, 2009

'Tis Better to Give

So Moviestorm announces a Holiday Movie Contest, and this being my favorite time of year, I couldn't resist entering.
After 1 1/2 weeks of intense ranting and wrangling, I've put together what I think is a pretty good movie. At nearly 17 minutes long, this is a story with a very important holiday message.

Here is the description:

Michelle is very naughty. After a big snow storm, she finds a snowman has mysteriously appeared in her yard, and before the holiday is done she learns a very important lesson.

This movie contains no dialogue. I've attempted to tell the story through gestures, music, and the expressions of the characters.


This is released under a Creative Commons Attribution-Noncommercial-Shar​e Alike 3.0 license.

The last time I made a movie this long (with the sims) it took me 6 months! The production of this movie was a whirlwind affair, so if you see any glaring flaws (I didn't), please bear that in mind ;)

You can check it out at TM Underground and at the Moviestorm site under featured movies...but if you don't feel like going to those places to see it, I've embedded a flash version of the movie on the main page of my site.

www.darklordproductions.com

I hope you all have a happy and safe holiday, and my best wishes to you and yours for 2010!

Oh, and I'll post about my Epic fail over releasing those movies in October in the next few days here ;)

Sunday, October 18, 2009

On leaving Sims99

As some of you may know, since 2006 I was a moderator on Sims99. During that time I put forth a lot of effort with my fellow mods to make the site friendly, welcoming, helpful, informative, and fun. From the time I joined that site all through my time as a mod, I've always felt that the 99 community was one of the nicest and closest communities I have ever seen on the internet.
Sims99 is where I got my start in machinima, so I was always both happy and honored to do what I did...to give back to a community that has given me so much.
Recent events have caused me to leave Sims99. Recent events since my resignation have reinforced the reasons I decided to go. That's all I want to say about it.
To the 99ers, thank you for all the good times and love you have given me. I hope during my time as a mod I've done right by you, and I have nothing but the deepest regard for every one of you. I'm sure I'll see you around, we know where to find each other ;)
I hope that 99 gets back on it's feet soon and continues to be the premiere Sims2machinima site on the net :)

Friday, September 18, 2009

October to be a big month for Dark Lord Productions...

Due to a recent bout of hecticosity in life, I've been forced to postpone the release date of "I, Zombie" until sometime in October...which is fine with me, since it seems to be better suited for the Halloween season anyway.
As soon as I have a solid release date planned, I will let you know :)

In the meantime, I am also working on another October release, coming out on Halloween. This short will be the continuing adventures of our young alien hero, Gronk, where he introduces The Commander to another Earthling holiday.

Stay tuned!

Monday, September 14, 2009

Oops! I let out a secret on "The Ken and Roger Show!"

I'm sure someone out there read that title and read this blog just hoping to catch some dirty laundry lol
I did let out a secret that I've been keeping on the show, but before I get to that I just want to comment on the show itself.

First, I had a lot of fun! We talked for near an hour and a half, but it certainly didn't feel like it. Ken and Roger are very good at making you feel right at home, and not only do I give them kudos for being such good hosts, but I also have to say I've walked away from the experience not only happy with how it went, but with the solid impression that they are both genuinely good people!

Now, say that last sentence ten times without taking a breath!

Thank you again, Ken and Roger! It was a really good time :)

Now I suppose I should release that secret, but not yet.

See, I have to tell you about this site I went to after the interview. It's called TMU Theater and it is not only a great idea, but done in a very cool way.

TMU Theater is a site that streams video, machinima in particular, and has a chat room, but what sets it apart from similar sites like you would find on Justin.TV and the like is the atmosphere of the place.

It has the look and feel of a "real" theater, even to the extent that they show trivia on the movie screen with music in the background until the show starts, along with moviemaking tips and other relevant bits of information.

I won't tell you about the aesthetics of the site itself, since you'll see for yourself when you go there (you are going there, aren't you?), but it is obvious that the site's creators have gone through great pains to create a true movie viewing experience, and I think they've done so brilliantly!

While I was there I had the pleasure of seeing the premieres for two wonderful movies...first was "Complication" by Dulci and then "Fixin' To Go" by act3scene24. They are both excellent films, and I highly recommend you go and see them after you finish this blog post ;)

Now the secret, since I put it off long enough. After all it really isn't very polite of me to try your patience in such a way. Really! You came all this way to hear a secret, and here I am just babbling on and on and-

Oh. Right.

So the secret then.

As anyone who has followed this blog or visited my site recently may know, I've been working on a new project, and have posted teaser pics on my main site (missed them? See them here.), but I have been keeping details and the title all to myself.

Yeah, I'm greedy that way.

Anyway, during the show, Ken got me talking about the project and asked what the title was, and so I told him. He's a sly little devil, that one ;)

So there it is. The secret is out.

Ok, ok....for the benefit of those of you who missed the broadcast, I'll just leave you with this final teaser: