However, the latest version, 1.5.3, which was released today is a doozy that could be considered version 1.6 in spirit. It's a big update with multiple feature upgrades, memory fixes and a ton of little upgrades to the interface and how the program works. Individually each upgrade don't pack any particular "wow" factor, but combined they all make this program exponentially better.
If you want to see everything you can read the release notes here. Some of note include:
- Added Eye Motion animations (originally from Moddingstorm) which has 27 new animations, including being able to have the eyes look in multiple directions, dramatic blinks, various saccades, rolling eyes, moving eyes from side to side, cross and boss eyes, and widening and narrowing the eyes. Obviously this allows for much more expression in characters.
- Look At now has a customizer which allows you to change the duration of the look at blend, where on the target the character is looking, and to do the look at with just the head, just the eyes, or both the head and eyes. This has often been requested by users and to see it finally implemented is great. This also allows much more creative freedom in directing your characters and creating mood. Combined with the new eye animations, these are in themselves quite a major upgrade.
- In the Camera View or Cutting Room View, there is an aspect ratio option on the Camera View large button triangle menu. This lets you see the camera framing with a different aspect ratio. Rendering is still 16x9, however. It's unfortunate that you can't render in different ratios, but at least with this you can properly frame your shots before cropping to the ratio you want in an external editor.
- Improvement of the Flirty Look Over Shoulders animations and improved skinning on multiple costumes.
Ok, maybe not that big, but this is a huge update, and a big win for anyone who uses the program.
Kudos to the MS staff, and to Chris Ollis of Moddingstorm for allowing them to put his eye animations into the core product.